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A Really Sad Man

C4D - Vessel for render
Octane - Render engine
Zbrush - sculpting of head, eyes, tears, and firecap (used as emitter).
Substance Painter - Texturing
EmberGen - Volumetric explosion
After Effects - Color Correcting
Bed - my reward once this is posted

Tried to export the passes through EXR, but when importing into After Effects I didn't have the right plugin. I got real lazy and said screw it. I would love to keep using EmberGen in future stuff cause it's easy to use. I also wanna make sure I don't blow the shit out of the color inside of the explosion next time.

Final Version, rendered with Octane in C4d. Simple two light setup (orange/blue) with HDRI map.

Final Version, rendered with Octane in C4d. Simple two light setup (orange/blue) with HDRI map.

High poly used to bake maps on low poly

High poly used to bake maps on low poly

low poly which could be lower, but just used default Z-remesher.

low poly which could be lower, but just used default Z-remesher.

Can't see it in final one, but I made a pool of tears in his mouth. Didn't consider lighting as I was making this.

Can't see it in final one, but I made a pool of tears in his mouth. Didn't consider lighting as I was making this.

Textured in Substance Painter

Textured in Substance Painter

Layers in substance painter minus one (skin color)

Layers in substance painter minus one (skin color)

Extracted his scalp (ew) inside Zbrush so I had the head shape as an emitter inside EmberGen.

Extracted his scalp (ew) inside Zbrush so I had the head shape as an emitter inside EmberGen.